Poker starting hands: playing the right cards at the right time. The basic idea of poker is to play the strongest poker hands in early position, good hands in mid-position and a few more hands in the late (aka strongest) position. Over time, you'll naturally want to shake things up a bit. For now, stick with this and you'll never find yourself. Omaha has 16,432 starting hand combinations if we ignore the suits. If we'd include the suits, there would be 270,725 possible combinations for your four hole cards in Omaha poker. Even the best PLO bookscan not cover this many hand combinations in their recommendations. How many different starting hands are there in poker? There is a total of 169 non-equivalent starting poker hands in Texas Hold’em, which is composed of 13 pocket pairs, 78 suited hands and 78. Texas Holdem Rankings for All 169 Starting Hands. Ever since the early days of Texas holdem poker, players have attempted to analyze and organize the 169 possible two card starting hands found in. The following section is a key part of your strategy and you should practise choosing the right action before the flop using the poker starting hands chart below. We have chosen 46 different hands that we will play depending on the position and situation we are in.

Poker in 2018 is as competitive as it has ever been. Long gone are the days of being able to print money playing a basic ABC strategy.

Today your average winning poker player has many tricks in their bags and tools in their arsenals. Imagine a soldier going into the heat of battle. Without his weapons, he is practically useless, and chances of survival are extremely low.

If you sit down at a poker table without any preparation or general understanding of poker fundamentals, the sharks are going to eat you alive. Sure you may get lucky once in a blue moon, but over the long term, things won’t end well.

With the evolution of poker strategy, you now have many tools at your disposal. Whether it be online poker training sites, free YouTube content, poker coaching, or poker vlogs, there’s no excuse to be a fish in today's game.

Some of the essential fundamentals you need to be utilizing that every poker player should have in their bag of tricks whether you are a Tournament or Cash Game Player are concepts such as hand combinations (Also known as hand combinatorics or hand combos).

Hand Combinations and Hand Reading

If you were to analyze a large sample of successful poker players you would notice that they all have one skill set in common: Hand Reading

What does hand reading have to do with hand combinations you might ask?

Well, poker is a game of deduction and to be a good hand reader, you need to be good at correctly ranging your opponents.

Once you have assigned them a range, you will then need to start narrowing that range down. Combinatorics is one of the ways we do this.

So what is combinatorics? It may sound like rocket science and it is definitely a bit more complex than some other poker concepts, but once you get the hang of combinatorics it will take your game to the next level.

Combinatorics is essentially understanding how many combos each of your opponent's potential holdings are and deducing their potential holdings utilizing concepts such as removal and blockers.

There are 52 cards in a deck, 13 of each suit, and 4 of each rank with 1326 poker hands in total. To simplify things just focus on memorizing all of the potential combos to start:

  • 16 possible hand combinations of every unpaired hand
  • 12 combinations of every unpaired offsuit hand
  • 4 combinations of each suited hand
  • 6 possible combinations of pocket pairs

Here is a short video example of using combinatorics to count the number of ways a non-paired hand AK can be arranged (i.e. how many combos there are):

So now that we have this memorized, let's look at a hand example and how we can apply combinatorics in game.

We hold AQ in the SB and 3bet the BTN’s open to 10bb with 100bb stacks. He flats and we go heads up to a flop of

A 5 4

We check and our opponent checks back with 21bb in the middle

Turn is the 4

We bet 10bb and our opponent calls for a total pot of 41bb

The river brings the 9

So the final board reads

A 5 4 4 9

We bet 21bb and our opponent jams all in leaving us with 59bb to call into a pot of 162bb resulting in needing at least 36% pot equity to win.

Our opponent is representing a polarized range here. He is either nutted or representing missed draws so we find ourself in a tough spot. This is where utilizing combinatorics to deduce his value hands vs bluffs come into play. Now we need to narrow down his range given our line and his line. Let's take a look at how we do this...

Free MTT Poker Training:

The Underused MTT Skills Essential For Success

  • 5 Day Email MTT Poker Training Course By Poker Pro Kelvin 'Acesup' Beattie
  • 3 Key Skills That Will Take Your MTT Poker Game To A New Level
  • 1.5 Hours Of Professional Poker Training

Blockers and Card Removal Effects

How Many Starting Hands In Poker

First, let's take a look at the hands we BLOCK and DON’T BLOCK

Since we hold an Ace in our hand and there is an Ace on the board, that only leaves 2 Ace’s left in the deck. So there is exactly 1 combo of AA.

We BLOCK most of the Aces he can be holding, so we can REMOVE some Aces from his range.

We do not BLOCK the A as we hold AQ, and the A on the board is a spade, so it is still possible for him to have some Axhands.

Possible

We checked flop to add strength to our check call range (although a bet with a plan to triple barrel is equally valid in this situation SB vs BTN) and because of this our opponent may not put us on an A here.

If he is a thinking player his jam can exploit our thin value bet on the river turning his missed straight/flush draws into a bluff to get us to fold our big pocket pairs and even make it a tough call with our perceived weak holdings.

The problem in giving him significant credit for this part of his bluffing range is the question of would he really shove here with good SDV (Showdown Value)?

These are the types of questions we must ask ourselves to further deduce his range along with applying the combinatoric information we now have.

Now, let's look at all the nutted Ax hands our opponent can have.

If he has a nutted hand like A4 or A5, and we assume he is only calling 3bets with Axs type hands, the only suited combo of those hands he can have are exactly A5. He can’t have A5 or A4 because the 4 and the 5 are both diamonds on the board blocks these hands.

Lets take a look at all of this value hands:

There is only 1 combo of 44 left in the deck, 2 combos of A9s, 3 Combos of 55, 3 Combos of 99, 2 Combos of 45s - some of these hands may also be bet on the flop when facing a check.

So to recap we have:

How Many Possible Starting Hands In Poker

1 Combo A5s, 2 Combos of A9s, 3 Combos of 55 (With one 5 on board, the number of combinations of 55 are cut in half from 6 combos to 3 combos), 1 Combo of 44, 2 Combos of 45s, 3 Combos of 99

Total: 12 Value Combos

Now we need to look at our opponent's potential bluffs

Based on the villain's image, this is the range of bluffs we assigned him:

KQ(1 Combo), JT(1 Combo), T9(1 Combo), 67s (4 Combos)

He may also turn some other random hands with little showdown value into bluffs such as A2/A3

Total: 9 Bluff Combos

9(Bluff Combos) + 12(Value Combos) = 22

9/21 = 42% of the time our opponent will be bluffing (assuming he always bets this entire range)

11/21 = 58% of the time our opponent will be value raising

Now, this is the range we assigned him in game based on the action and what we perceived our opponents range to be.

We are not always correct in applying the exact range of his potential holdings, but so long as you are in the ballpark of that range you can still make quite a few deductions to put yourself in the position to make the correct final decision.

According to the range we assigned him, he has 11 Value Combos and 9 Bluff Combos which gives us equity of 42%. This would result in a positive expected value call as we only need 36% pot odds to call.

However, unless you are playing against very tough opponents you will not see someone bluffing all 9 combos we have assigned - most likely they will bluff in the range of 4-6 combos on average which gives equity in the range of 20-30% equity. This is not enough to call.

We ultimately made our decision based on the fact that we felt our opponent was much less likely to jam with his bluffs in this spot. Given that it was already a close decision to begin with, we managed to find what ended up being the correct fold.

How Many Starting Hands In Poker

Now this all may seem a bit overwhelming, but if you just start taking an extra minute on your big decisions you’d be surprised how quickly you can actually process all this information on this spot.

A good starting point is to simply memorize all of the possible hand combinations listed above near the beginning of the article.

Get access to our 30-minute lesson on Combinatorics and PokerStove by clicking on one of the buttons below:

Conclusion On Combinatorics

Eventually accounting for your opponent's combos in a hand will become second nature. To get to the point that , a lot of the work needs to be done off the table and in the lab. As you spend more time studying it and reviewing hand histories like the one above, you will find yourself intuitively and almost subconsciously using combinatorics in your decision making tree.

But the work will be worth the effort, as being able to count combos on the fly will add a new dimension to your game, allow you to make more educated decisions, become a tougher opponent to play against and move away from playing ABC poker.

Want more content like the ones in this blog post on poker combinatorics? Check out our Road to Success Course where we have almost 100 videos like this to help take your game to the next level. You can also get the first module of the Road To Success Course for Free - for more details see the free poker training videos page by TopPokerValue.com.

Facebook Comments

To many, heads up is the purest form of poker. Playing heads up forces players to utilize many different skills in order to be successful. Some of the many skills include the ability to read hands, bluff (in correct situations), adjust constantly to your opponents playing styles, and value bet thin.

Another important skill that heads up players must develop is hand selection. When first starting out, some players will play nearly every hand (even out of position). They seem to think that they need to over compensate for heads up play. Other players will not play nearly enough hands causing them to lose money due to the blinds and/or their opponent's steals.

But just like anything else in poker (some will say life too), balance is important. In regards to heads up poker hand selection, you must find a middle ground between playing too many hands and not playing enough. And to help with that, I have created a basic starting hand guide below.

HU Poker Starting Hands - On the Button (In Position)

The button in heads up poker is no different then the button in a 6-max or full ring game - you will have position throughout the entire hand.

Because of the positional advantage, the button is where you should have the widest hand range. Many players will start by opening 100% of their hands and slowly shave their range back to adjust to how often they're being played back at by their opponent.

At the bare minimum, I will open up every suited connector, 1 and 2-gapper, broadways and pairs. I will also open any ace, king and most of my queen and jack hands with a kicker of 5 and above (all queens and jacks if suited). Any suited ten-x hand is good enough for me to open as well. If you were to look at all of these hands in Poker Stove, my range would be in the neighborhood of 70% at minimum.

Keep in mind that your range should fluctuate somewhat depending mostly on your opponent, game flow and at times even your image. If your opponent is 3-betting you relentlessly, you should open less, folding out hands you can't defend to 3-bets with. A majority of the hands you open you should be able to defend or 4-bet. On the other hand, if your opponent folds a lot pre or plays fit or fold on the flop, you can widen your hand range, sometimes playing as much as 100% of hands dealt.

Poker Starting Hands By Position

When facing a 3-bet, I will have a slightly smaller range. I will generally defend versus 3-bets with any pair, any broadway, any suited ace and about half of my suited kings and queens (like K9/Q8 suited and above). I also defend with some suited connectors and one gappers like J8s or T9s. It's really villain dependent, but this should give you an idea of where I start at least.

HU Poker Starting Hands - In the Big Blind (Out of Position)

Poker Starting Hand Chart

When playing heads up poker, the player in the big blind will be the player who is out of position for the entire hand. This is a huge disadvantage and because of this, you should tighten up the range of hands that you defend with.

Tournament Poker Starting Hands Chart

As a rule of thumb, I will defend any pair, any suited ace, A9 off-suit and up, almost all of my broadways and suited connectors/1-gappers like J8s and maybe T9s. Looking at Poker Stove, my hand range will be close to 35% or 40% out of position. About 10% of these hands (suited connectors, suited kings, some suited queens) I will 3-bet with preflop.

Again, it's important to realize that this is more or less a default hand range. You should be adjusting the hands you're defending with according to how tight/loose your opponent is. The tighter your opponent, the tighter the hand range you should be defending with. The looser your opponent, the wider you can defend.

HU Poker Starting Hands - Summary

It should be painfully obvious that your opening hand range in a heads up game is much wider than what it would be in a 6-max or full ring game. If your preflop hand range isn't this wide (or close), you're too tight and you should widen up as it is likely costing you money.

At the same time, I hope that you noticed that none of my preflop ranges outlined above are set in stone. Starting hand ranges in any poker game shouldn't be. You should be basing your preflop hand ranges based on your opponents, game flow and image. Your exact hand range will always be fluctuating.

So while a guide like the one I posted above will definitely help you in becoming a better heads up player, knowing how to adjust for the different in-game variables will help you in becoming not only a profitable heads up player, but a profitable poker player overall.